Game Review: Goat Simulator

Goat SimulatorBryce Fraser, writer
Shiftsync Media

Goat Simulator was released on Tuesday April 1st, but this was no April fool’s joke. The games concept is that you get to play the role of goat in a sandbox style game filled with achievements and interesting things to explore and challenges to try and receive points. The game contains no storyline, you are just a goat free to explore and try to accomplish as many achievements as you can. Achievements range from doing a successful backflip, to trying to get your goat high into the air. Your goat has the ability to lick objects which then attaches to objects and allows you to drag the item around. You can also head-butt things or even unsuspecting bystanders. One of the most unique abilities is the function to turn ragdoll mode on and off which gives a an experience strangely similar to a skateboarding game by allowing the player to go off ramps with their ragdoll goat and get points of high air with their goat. This also turns on automatically whenever you fall and don’t land correctly. The game adds some extras in the custom game option under Mutators, a jetpack that allows you to speed through the map faster and definitely get some air. Different Mutators add different extras to your goat and can be unlocked by playing the game and acquiring achievements. In the game you can’t die, you just automatically turn on ragdoll mode and then have to simply turn it off again which makes you stand back up. The game is teeming with interesting things to explore like homes, fields a building under construction, even a hidden skate park, . The game supports Xbox 360 controllers you just plug one in and play the game. The game offers a very unique experience, it is very fun and the only con would be the lack of multiplayer support. It delivers what it promises and is well worth the $9.99.SCORE

 

 

ESPORTS ENTERTAINMENT AND GAMEPLAY ANALYSIS EVOLVES WITH FIRST EVER RED BULL TRAINING GROUNDS

image001-1Competitive Training Weekend Offers $8K Prize Purse and In-Depth Expert Analysis

for Top eSports Athletes Ahead of MLG Anaheim

 

Santa Monica – June 14, 2013 – eSports fans: watch and learn. The first ever Red Bull Training Grounds will give eight invited eSports athletes – and fans tuning in to the live digital broadcast from around the world – the opportunity to elevate their play in a weekend of intense match-ups and expert analysis. This first-of-the-season event, taking place June 21st – 23rd at Red Bull North America Headquarters in Santa Monica, will spotlight Blizzard Entertainment’s award winning real-time strategy game, StarCraft® II, with $8K in prize money on the line to keep the competition more than friendly. Beloved eSports personality and legend Sean “Day[9]” Plott and fan favorites Mike “Husky” Lamond and Ben “MrBitter” Nichol will serve as commentators and inquisitors, calling the action as it happens, as well as interviewing each player to analyze their performance and up their game.

The eight participating players, invited from the cream of the eSports crop of European and North American pros, will scrimmage in a series of round-robin matches over the course of the first two days, giving each athlete the opportunity to experience one another’s signature tactics and evasive rebuttals. At the completion of each scrimmage, players head to the analysis booth to discuss and critique their performance, giving the audience at home a bleacher seat to the training regimes and techniques of top players, gaining strategic insight right alongside the pros.

Day three of Red Bull Training Grounds culminates in a tournament with the four players still standing. Reconvening for a final day of competitive play, the winner will walk away with the top prize purse – and an invitation to a future high stakes tournament.

The following weekend, Red Bull Training Grounds alumni head to MLG Anaheim, to put their training weekend to the test on the global competitive tournament circuit, facing the best players from around the world. eSports aficionados and amateurs can get a sneak peek into tournament day preparation, watching these pro players refine and hone strategies, witnessing in action the strengths that could put them on top – and their work to triumph over their weaknesses.  Tune in daily throughout the weekend, from 2PMPST / 5PMEST/ 10PM GMT to 9PM PST / 12AM EST / 5AM GMT to catch all the action and every word of analysis.

Redbull.com/eSports will be the home for all news and information for Red Bull Training Grounds,  and source for the live digital broadcast June 21st – 23rd. Spotlighting the personalities of eSports, interviews with athletes, coverage of events, breaking news and video features, Redbull.com/eSports is the newly launched source of information and interaction for the eSports community.

Visit Redbull.com/eSports next week for news of who the lucky eight initiates will be in this first Red Bull Training Grounds. Follow @redbullESPORTS on Twitter, #traininggrounds.

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Women Comprise Nearly Half of Gamer Population

SOURCE Entertainment Software Association

LOS ANGELES, June 11, 2013 — Adult women represent a significantly greater portion of the video game-playing population than boys age 17 or younger, and nearly half of all video game players are women, according to new research released today by the Entertainment Software Association (ESA). The report, 2013 Essential Facts About the Computer and Video Game Industry, found that women comprise 31 percent of the video game-playing population, while boys 17 and under represent only 19 percent of game players. Women are 45 percent of the entire game playing population and 46 percent of the time are the most frequent game purchasers.

“This new data underscores the remarkable upward trajectory for video games. It is an entertainment form enjoyed by hundreds of millions of consumers worldwide,” said Michael D. Gallagher, president and CEO of ESA, the trade association that represents the U.S. video game industry. “A diverse and energized consumer base, remarkable new hardware, and outstanding software all combine to foster growth for our
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Wolfenstein: The New Order – Announcement Trailer

Watch the debut trailer for Wolfenstein: The New Order.

The year is 1960 and the Nazi’s have won World War II. War hero B.J. Blazkowicz must launch an impossible counter-offensive against the monstrous Nazi regime that has conquered the globe.

Intense, cinematic and rendered in stunning detail with id® Software’s id Tech® 5 engine, Wolfenstein sends players across Europe on a mission to bring down the Nazi war machine. Infiltrate their most heavily guarded facilities, battle high-tech Nazi legions, and take control of super-weapons that have conquered the earth — and beyond. Wolfenstein is under development at MachineGames, a studio comprised of a seasoned group of developers recognized for their work creating award-winning games.

Wolfenstein: The New Order is scheduled for release in Q4 2013 on Xbox 360, PlayStation 3, PC, and next generation consoles. And Beginning today, additional details about the game will be revealed in a series of exclusive feature stories with Gamespot.com.

Wolfenstein®: The New Order™ is a fictional story set in an alternate universe in the 1960’s. Names, characters, organizations, locations and events are either imaginary or depicted in a fictionalized manner. The story and contents of this game are not intended to and should not be construed in any way to condone, glorify or endorse the beliefs, ideologies, events, actions, persons or behavior of the Nazi regime or to trivialize its war crimes, genocide and other crimes against humanity.